©March 2018 by Dogma Game Studios.

  • Raven Garcia

Why Game Dev?!

By Raven Garcia, 1st July 2018

Image credit: Simon Sinek, Starting with Why

Why Game Development?

For anyone to be good at something, he needs to practice, hone the craft, start somewhere, but most of all, know the why or the reason for doing it. Simon Sinek once stated: “people don’t buy what you do, they buy why you do it. And what you do simply proves what you believe.” It is 1st of the month, and for most companies, it is the start of a new Financial Year, so let us start with our why.

Why Gaming? Global gaming is expected to hit $137.9 billion in revenues this year according to Newzoo—as below there is +11% total compound annual growth rate (CAGR) in 10years time.

Image Credit: Newzoo

There are two main reasons for this:

1. Technology developments and game availability to multiple platforms such as in console, PC, and mobile; and

2. Rise of competitive gaming involving team play (i.e. Battle Royale such as PUBG, and Fortnite), rankings, and live streaming claim a growing share of overall game time.

Technology advancements to multiple platforms such as hybrid gaming consoles such as the Nintendo Switch that was released last year. Hybrid console: it is designed primarily as a home console, with the main unit inserted onto a docking station to connect to a television (Wikipedia). ​Gaming phones keep popping up in the market as noted in this Android Authority article. Last year when Razer phone was released, it had mixed reviews particularly because the phone was great in terms of gaming, loud front speakers, and 120hz screen refresh rate; BUT was let down due to the average camera quality, and wasn’t water resistant. The next generation of gaming phone is not too far away in the form of Asus ROG, it has the best of both worlds: hybrid like the Nintendo switch, and a gaming phone (just hope the camera won’t be a flop) like the Razer phone. There are more Unbelievable Advancements in Gaming Technology.

Image Credit: Newzoo

One other technology advancement that helps in skyrocket mobile gaming itself is of course mobile network advancements. In March this year, Spark announced New Zealand’s first live 5G mobile test site in Wellington—with 5G speed test achieving speeds of over 9 Gigabits per second. Imagine playing a mobile game with 1ms latency (instead of 120ms with 3G). More information about 5G: https://5g.co.uk/guides/how-fast-is-5g/

The other reason for gaming industry’s growth is the rise of competitive gaming involving team play, rankings, and live streaming claim a growing share of overall game time. In fact, the International Olympic Committee (IOC) acknowledged the rapid growth of competitive gaming and released a statement that said, “competitive esports could be considered as a sporting activity, and the players involved prepare and train with an intensity which may be comparable to athletes in traditional sports.”- (source: Variety.com)

So, why game development? Aside from reasons stated earlier: rise of gaming industry, and multiple platforms to work on; what drawn us to develop games is the collaboration with like-minded individuals. Here at Dogma Game Studios, our Vision is to expand to a diverse culture of talented artist/designers/ storytellers the passion and skills to create games.

Just like with any other industry providing a product or service, game development requires a continuous demand for fresh ideas. It is a playground for all sorts creative: designers, writers, programmers, concept/ 2D/3D artists, technical/ creative directors, etc. With all the talent in one place, it makes game development enjoyable and thought-provoking at the same time.

At Dogma, we use collaboration tools such as Discord, and Trello. Having to work with people from different locations, different time zones, and different skillsets give us a lot of insights to have a more holistic approach with the game we are pouring our hearts into.

Image Source: Google Images

“Adversity introduces a man to himself.”- Albert Einstein.

We also recently joined New Zealand Game Developers Association, and will be attending NZGDC18 this year so we can learn more from industry experts, see details here: http://www.nz-gdc.com/ .

If you haven’t heard of the Goldilocks principle: the concept of "just the right amount" is easily understood and is easily applied to a wide range of disciplines, including but not limited to developmental psychology, biology, astronomy, economics and engineering. In gaming itself, too difficult (i.e. too technical) such as with the Nokia N-Gage with “common complaints included the difficulty of swapping games and the fact that its cellphone feature required users to hold the device sideways (i.e. the long edge of the system) against their cheek.” (source: Wikipedia) When a game is too easy on the other hand, it just simply equates for boring, and not thought of quite well.

What is the formula for creating a successful game? A lot of articles online about this, but the best I’ve seen so far is from R-Style lab: Simplicity, Design, Continuity, and Urgency. What spring to mind is Super Mario, simply because that it still keeps evolving to date! I would have mentioned Flappy Bird if only it evolved, as it was a great example of what a game should be: Simple and easy to understand; nostalgic, or shall I say timeless UX/ UI design; and have the urgency to click the screen (or not to) so as not to hit the green pipes that would put the game to a halt.

All these are reasons that glued us together to love the game, and so much love that we are building one. In summary, our why’s are: collaboration with like-minded individuals, huge playground to move around to using multiple platforms, and lastly, the rapid rise of the gaming industry due to tech advancements in gaming consoles/ devices, network infrastructure, and the natural adrenaline that comes with it.